Allen Pharr | 3D ANimator
221 S Olive Ave Apt.7
Alhambra, CA 91801
ALLEN J PHARR
3D Animator
Employment
QA Lead Exponential Corp. Winter 2019 – Present
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Created Test Plan and test runs for Daily smoke tests and Full regression of mobile product
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Created builds through unity with github for playtests and manual testing of Mobile product
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Maintained relationships and attended meetings for departmental communication with Design, Product, and Engineering.
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Performed manual black box tests on Software adhering to Design, Apple and Android Standards
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smoke tested and fully regressed test cases against new implementation feature testing.
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Used Cloud Diagnostics and Analytics within unity to identify bugs, crashes, and problem areas
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Used Android Studio Logcat, Charles, iTools4, and Unity pipeline to ensure quality
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Operated and completed sprints in Agile Software Development Cycle.
Freelance Graphic Designer Hotel Constance Winter 2018 - Winter 2019
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Managed all website information and content updates
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created and designed new assets and new layout for web pages
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assisted web programer in feedback and all art assets
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researched and discovered bugs in the UI and reported them to web programmer
Quality Assurance Specialist E! Online - NBCUniversal Winter 2017 – Winter 2018
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Performed Content Management system testing, wrote test cases, and Sage regression for E! News website.
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Data Audit Visualization and forensics for chasing down issues within interstitial ads using data management.
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Maintained relationships and meetings for departmental communication within the E! News infrastructure.
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Regression of weekly release on desktop browsers and mobile devices for mobile web and E! Online App.
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Executed white box testing according to product and design standards.
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Heavily Experienced with bug management systems for test case documents, and bugs (i.e. JIRA, DevTest/Track)
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Responded to after hours support and troubleshooting helpline for editors and shareholders
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Dev QA Tester Age of Learning & abcmouse.com Fall 2015 – Winter 2017
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Tested in a fast-paced environment with long and short development cycles.
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Communicated software issues and behavior to development, product, operations, upper management, and marketing.
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Experienced with different tested strategies (Exploratory, Ad-hoc, Boundary, Functional, Non-Functional, etc.)
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Executed black box testing for 1st and Second grade application and website learning paths
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Experienced with bug management systems (i.e. JIRA, DevTest/Track, Bugzilla, etc.)
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Understanding of website/heavy use of mobile application development through iOS and Android mobile devices.
Quality Assurance Tester Disney Interactive Spring 2014 – Fall 2015
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Performed compatibility tests on hardware using in-house programs called Scila at Disney.
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Articulated reports about game mechanics, graphics, camera movement, and stability.
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Executed black box testing for multiplayer and single play game types
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Heavy use of JIRA, DevTest/Track to report and manage bugs.
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Observed and reported crashes with Microsoft Visual Studio 2007.
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Used test cases to confirm results, accuracy, and reliability on Xbox, Ps4, Wii, ps3, Android, and iOS mobile devices.
3D Animator Petroglyph Games Inc. Summer 2012- Spring 2013
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Developed, maintained and crafted animations for real time game assets
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Assisted designers and engineers with gameplay prototypes
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Worked with lead animator to ensure timely completion of character assets at the desired quality
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Served as an active participant in team art discussions, critiques and reviews Requirements
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Strong knowledge of traditional animation principles and how they can be used to enhance gameplay
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Effectively collaborated with game designers and programmers
Production Assistant Petroglyph Games Inc. Spring 2010 – Summer 2012
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Animated Clean up and tweening of all animation on Maya after QA work
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Tested Animation through game production pipeline to verify for any bugs or pops and fixed as needed
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Tested games, through design, QA, RC, PvP, and PvE Branches.
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Completed Verification of Chisel Builds (Engineering tools build of Petroglyph).
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Completed black box testing for multiplayer and single play game types
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Wrote test cases for QA testers and bugged reports using JIRA and confluence.
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Conducted compatibility tests, adhering to different system specifications.
Education
Henderson, Nevada
Art Institute of Las Vegas
Winter 2006 – July 2009
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Augmented Animation course @ https://rustyanimator.com/
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Bachelor of Science in 3D Animation – 2009
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Minor Motion Graphics & graphics Design
Project Experience
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Interact web Mobile Ordering Launch - Tested API’s for CC and Cash checkouts through mobile ordering
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Project Glossy – Created test cases and completed testing of new widgets for content management system and website redesign
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Abcmouse.com – Quality Assurance on Long and Short Mobile and browser based development cycles.
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Marvel’s Playmation – Hardware and Software compatibility testing and Avengers.net app testing.
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Disney’s Infinity 2.0 & 3.0 – Adhoc testing, Crash reporting, test of Mobile and Website builds.
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Rise of Immortals – Multiplayer Online Battle Arena Character animations and game implementation.
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Victory Game Kickstarter – Multiplayer Online Squad Deathmatch, All Animations and Unity 3d Implementation.
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End of Nations – Adhoc testing, Automation, Crash reporting, test of Mobile and Website testing
