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221 S Olive Ave Apt.7

Alhambra, CA 91801

 ALLEN J PHARR

3D Animator

           

www.allenpharr.com

allenpharr@gmail.com

 

Employment
 

QA Lead                                                                                Exponential Corp.                                                               Winter 2019 – Present

  • Created Test Plan and test runs for Daily smoke tests and Full regression of mobile product

  • Created builds through unity with  github for playtests and manual testing of Mobile product

  • Maintained relationships and attended meetings for departmental communication with Design, Product, and Engineering.

  • Performed manual black box tests on Software adhering to Design, Apple and Android Standards

  • smoke tested and fully regressed test cases against new implementation feature testing.

  • Used Cloud Diagnostics and Analytics within unity to identify bugs, crashes, and problem areas

  • Used Android Studio Logcat, Charles, iTools4, and Unity pipeline to ensure quality

  • Operated and completed sprints in Agile Software Development Cycle.

 

Freelance Graphic Designer                                                 Hotel Constance                                                        Winter 2018 - Winter 2019

  • Managed all website information and content updates

  • created and designed new assets and new layout for web pages

  • assisted web programer in feedback and all art assets

  • researched and discovered bugs in the UI and reported them to web programmer

 

Quality Assurance Specialist                                      E! Online - NBCUniversal                                               Winter 2017 – Winter 2018

  • Performed Content Management system testing, wrote test cases, and Sage regression for E! News website. 

  • Data Audit Visualization and forensics for chasing down issues within interstitial ads using data management.

  • Maintained relationships and meetings for departmental communication within the E! News infrastructure.

  • Regression of weekly release on desktop browsers and mobile devices for mobile web and E! Online App.

  • Executed white box testing according to product and design standards.

  • Heavily Experienced with bug management systems for test case documents, and bugs (i.e. JIRA, DevTest/Track) 

  • Responded to after hours support and troubleshooting helpline for editors and shareholders

  •  

 Dev QA Tester                                                         Age of Learning & abcmouse.com                                           Fall 2015 – Winter 2017

  • Tested in a fast-paced environment with long and short development cycles.

  • Communicated software issues and behavior to development, product, operations, upper management, and marketing.

  • Experienced with different tested strategies (Exploratory, Ad-hoc, Boundary, Functional, Non-Functional, etc.)

  • Executed black box testing for 1st and Second grade application and website learning paths

  • Experienced with bug management systems (i.e. JIRA, DevTest/Track, Bugzilla, etc.)

  • Understanding of website/heavy use of mobile application development through iOS and Android mobile devices.

 

Quality Assurance Tester                                                 Disney Interactive                                                                Spring 2014 – Fall 2015

  • Performed compatibility tests on hardware using in-house programs called Scila at Disney.

  • Articulated reports about game mechanics, graphics, camera movement, and stability.

  • Executed black box testing for multiplayer and single play game types

  • Heavy use of JIRA, DevTest/Track to report and manage bugs. 

  • Observed and reported crashes with Microsoft Visual Studio 2007.

  • Used test cases to confirm results, accuracy, and reliability on Xbox, Ps4, Wii, ps3, Android, and iOS mobile devices.

 

3D Animator                                                               Petroglyph Games Inc.                                            Summer 2012- Spring 2013

  • Developed, maintained and crafted animations for real time game assets

  • Assisted designers and engineers with gameplay prototypes

  • Worked with lead animator to ensure timely completion of character assets at the desired quality

  • Served as an active participant in team art discussions, critiques and reviews Requirements

  • Strong knowledge of traditional animation principles and how they can be used to enhance gameplay

  • Effectively collaborated with game designers and programmers



 

Production Assistant                                                               Petroglyph Games Inc.                                         Spring 2010 – Summer 2012

  • Animated Clean up and tweening of all animation on Maya after QA work

  • Tested Animation through game production pipeline to verify for any bugs or pops and fixed as needed

  • Tested games, through design, QA, RC, PvP, and PvE Branches.

  • Completed Verification of Chisel Builds (Engineering tools build of Petroglyph).

  • Completed black box testing for multiplayer and single play game types

  • Wrote test cases for QA testers and bugged reports using JIRA and confluence.

  • Conducted compatibility tests, adhering to different system specifications.

 

Education

Henderson, Nevada

Art Institute of Las Vegas

  Winter 2006 – July 2009

  • Augmented Animation course @ https://rustyanimator.com/

  • Bachelor of Science in 3D Animation – 2009

  • Minor Motion Graphics & graphics Design

 

Project Experience

  • Interact web Mobile Ordering Launch - Tested API’s for CC and Cash checkouts through mobile ordering

  • Project Glossy – Created test cases and completed testing of new widgets for content management system and website redesign

  • Abcmouse.com – Quality Assurance on Long and Short Mobile and browser based development cycles.

  • Marvel’s Playmation – Hardware and Software compatibility testing and Avengers.net app testing.

  • Disney’s Infinity 2.0 & 3.0 – Adhoc testing, Crash reporting, test of Mobile and Website builds.

  • Rise of Immortals – Multiplayer Online Battle Arena Character animations and game implementation.

  • Victory Game Kickstarter – Multiplayer Online Squad Deathmatch, All Animations and Unity 3d Implementation.

  • End of Nations – Adhoc testing, Automation, Crash reporting, test of Mobile and Website testing

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© 2023 by Allen Pharr. All rights reserved

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